![]() Fixed in 2023.2.0b18.Īudio: Fixed a bug that occurred when selecting a GameObject with an audio source that points to an audio random container. ![]() Please make sure that you always use the most current official graphics card driver (no beta versions).Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefabĪudio: Fixed a bug that caused the clip volume in the Audio Random Container window to appear as if it is synchronised with the main volume.įirst seen in 2023.2.0b16. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems. Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer's available RAM. GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)Į-GPU: only official supported hardware (please refer to )Īlthough Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays) ![]() Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Layke or newer supporting DirectX 12 with feature level 11.0
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